Benchmarks: iPhone 6 versus
other iPhone models
Posted Wednesday, September 17th, 2014 by rob-ART morgan, mad scientist
Added 3DMark and SunSpider September 19th
Added iPhone 6 and 6 Plus to GFXBench graph on September 22nd
I know you are curious about the actual speed of the new iPhone 6 (4.7" screen) and iPhone 6 Plus (5.5" screen) versus past models of iPhone. We plan to test both models of iPhone 6 ourselves but until we have both in our sweaty palms, we will share some results from other sources.
Geekbench 3 simulates real-world workloads to measure processor and memory speed. Below we combine overall iPhone performance scores published by the Geekbench website and by MacWorld's iPhone 6 review. You can download the iOS version on the iTunes App Store for 99 cents. (RED bar means HIGHEST score.)
Sunspider benchmark tests the Javascript "engine" in your smartphone. It's launched from a website using your smartphone's browser app. (RED graph bar indicates the quickest time in milliseconds.)
3DMark -- We used the Ice Storm Unlimited test for chip-to-chip comparisons of the hardware inside your device without vertical sync, display resolution scaling, and other operating system factors affecting the result. Ice Storm Graphics test 1 stresses the hardwareÕs ability to process lots of vertices while keeping the pixel load relatively light. Hardware on this level may have dedicated capacity for separate vertex and pixel processing. Stressing both capacities individually reveals the hardwareÕs limitations in both aspects. Pixel load is kept low by excluding expensive post processing steps, and by not rendering particle effects. (RED graph bar indicates the best score.)
Graphics test 2 stresses the hardwareÕs ability to process lots of pixels. It tests the ability to read textures, do per pixel computations and write to render targets. The additional pixel processing compared to Graphics test 1 comes from including particles and post processing effects such as bloom, streaks and motion blur. The numbers of vertices and triangles are considerably lower than in Graphics test 1 because shadows are not drawn and the processed geometry has a lower number of polygons.
We will have the GFXBench 3.0 OpenGL ES 3 test results for the iPhone 6 and 6 Plus. Meanwhile, you can chew on the results for all other iPhone models. The "T-Rex" test is a game simulation where a Tyrannosaurus chases a dirt bike rider. The "OFF-screen" mode runs the test at 1920x1080 offscreen for all devices -- for a fair fight. (RED bar means FASTEST in Frames per Second.)
LINKS TO OTHER ARTICLES on iPhone 6 and iPhone 6 Plus
Hands on with the iPhone 6 and 6 Plus by AnandTech
Analyzing Apple's A8 SoC: PowerVR GX6650 and More by AnandTech
Understanding Dual Domain Pixels in the iPhone 6 by AnandTech
Compare the iPhone 6 specs and features to Android cell phones at PhoneScoop
Comments? Suggestions? Email
, mad scientist.
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